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Zombie
Taxonomy
by C. Weiblen
Know your Enemy!
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Taxonomic Terms
Zombie - (devourdeath) essumletum
– E.
An animated human corpse, which craves and devours human flesh,
especially brains. They seem to feel no pain, and can be killed only by
severe damage to the brain.
Slow Zombies -
(Zombie.slow) e.bardus – B.
Zombies which pursue their prey at a slow plod, seemingly due to
physical deterioration after death.
Fast Zombies -
(Zombie.quick) e.velox – V.
Zombies which move quickly, and are often difficult to kill, more
difficult than a living opponent. They seem to feel no pain, and can
only be killed by severe damage to the brain.
With Intelligence -
(thought) sententia – S.
Zombies that possess intelligence. They have been observed to wield
weapons, to speak, and to lay traps for unwary Zombie hunters. There
have even been controversial relationships between living persons and
Zombies as pets and/or significant others.
Bio-engineered -
(sciencedisease) scientiamorbus
– Sc.
Zombies which have resulted from viral infection.
Radiation/Space Origin
- (star) astrum – A.
Zombies which have resulted from cosmic events such as radiation or
planetary alignment.
Demon Origin -
(spirit) phasmatis – P.
Zombies which are animated by demons or other supernatural means.
Flesh Eaters -
(devourbody) edocorporis – C.
Zombies that will eat any human flesh, indiscriminately.
Brain Eaters -
(devourmind) edimentis – M.
Zombies that are only interested in eating brains.
Living Zombies -
Referred to as "pseudozombies" these creatures are merely diseased Homo
sapiens sapiens, who crave and eat human flesh, but since it is
impossible to safely approach a creature exhibiting Zombie-like
behavior and listen for a heartbeat, the distinction is of limited use.
When describing a zombie,
the form should follow this pattern:
Speed.Intelligence.Origin.Target
So, for example, a zombie from the original Night of the Living Dead
movie by Romero in 1968 would be categorized using
essumletum.bardus.x.astrum.edocorporis, or E.B.x.A.C.
Whereas a zombie from the most recent Romero movie, Land of the Dead,
would be categorized as essumletum.velox.sententia.astrum.edocorporis,
or E.V.S.A.C.
And zombies from the Robert Rodriquez film, Grindhouse - Planet Terror,
would be
essumletum.velox.sententia.scientiamorbus.edocorporis, or E.V.S.Sc.E.
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According
to the Team Apocalypto manifesto, a
true Zombie is an
animated human corpse, which craves and devours human flesh, especially
brains. Living humans, which have been infected with a virus or
other disease, that causes them to eat human flesh or brains, are
referred to throughout the manifesto as "pseudozombies." Although
they are not true Zombies, because they engage in Zombie-like
behaviors, these creatures are still considered part of the overall
Zombie threat, and are lumped in with other Zombies for all intents and
purposes.
Taxonomy is a precise and exacting
science. We make no claim as to the scientific veracity of the
taxonomy of Zombies as designated by the Team Apocalypto
manifesto. We merely offer this system as a useful framework for
identifying and differentiating between known Zombie types (see
flowchart, attached).
Quickly and clearly identifying the difference
between a mere essumletum.bardus astrum and the ever more deadly
essumletum.velox scientiamorbus sententia could result in a higher
survival rate during an engagement. In other words, if you can
clearly identify the type (and therefore danger level) of the Zombie
threat, and can communicate the danger clearly and concisely to others,
in language that you have all agreed upon, you will improve everyone's
chances for survival.
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Sample scenario:
You are investigating the site of a possible
Zombie attack. You notice that there are telltale bite marks on
the head and face of a victim, and that portions of the brain are
missing. You radio headquarters and report. "Essumletum
confirmed. Probable edimentis."
You draw your firearm (if you haven't already)
and proceed with extreme caution, radio engaged. A creature comes
into view and moves toward you slowly.
You engage the patented Team Apocalypto Zombie
Detector Unit, and come away with a positive reading. You speak
aloud for the radio "Confirm ZDU reads essumletum. May be a
bardus. It's slow. It looks like a bardus." Everyone
on the other end of the radio begins to relax.
Just as they begin high-fiving each other, the
thing gets a bead on you and leaps in your direction. You calmly
aim for its forehead and say "Negative, negative! That's a
negative. We have a velox. Confirmed velox. I'm
taking it down."
You pull the trigger and retreat rapidly
toward a fortified fallback position, where you can await
reinforcements in relative safety.
As you retreat, another creature comes into
view from the same area as the first. You aim carefully, but hold
your fire and continue retreating. You say "Target
sighted." Then, "Two sighted. Three. Four.
Multiple targets approaching." You begin firing, stopping to hold
your ground with good footing, knowing you are unable to outrun
them.
You continue counting for the folks back
home. "Seven. Nine. Nine targets in view."
Then, as you kill them off, the number drops. "Eight
targets. Seven. Six. Five. Five targets closing
in."
Stay calm, and go for definite head
shots. "Four. Three. Two. Shit, they're on
me!" Blam. Blam.
HQ hears the shots and a struggle, then a
final BLAM! and silence. They're busy scrambling a rescue squad
when you trigger your radio, dislodged during the struggle. "HQ,
I'm comin' home. Get out the hose, I've got Zombie goop all over
me. Targets cleared. Nothing moving. Recommend an
armored sweep of the area."
HQ responds "Roger that, armor is on the
way."
Even if one of the creatures were to reach you
and kill you before you could kill it,
everyone back at headquarters would know exactly what they'd be facing
if they approached the area.
On the way to the safe-zone, you pause to
scrawl velox with an arrow in bright orange spraypaint on landmarks in
the area, thereby warning even nonmembers (anyone not a member of Team
Apocalypto) of the threat-level and direction of your sighting.
Zombies are like roaches: If you see
one, there are bound to be more of them nearby.
Always remember: clearing an area does not
mean that it will stay that way. |
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